* **Career**: License acquisition, diverse missions, fleet management
* **Graphics**: Dynamic four seasons, 3D ground, persistent traces, realistic solar eclipse, walking exploration
* **Gameplay**: Racing leagues, photography check-ins
* **Physics**: Fluid dynamics, soft-body simulation, onboard systems
* **Technology**: Cloud streaming, lightweight client, multi-core optimization
* **Barriers**: Extremely high network speed, heavy hardware demands, hardcore patience required for C++, DX12 program